Andreas Wacknitz
2024-04-04 8590298b09ebad29af56370cd23105cd0931b389
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
#
# This file and its contents are supplied under the terms of the
# Common Development and Distribution License ("CDDL"), version 1.0.
# You may only use this file in accordance with the terms of version
# 1.0 of the CDDL.
#
# A full copy of the text of the CDDL should have accompanied this
# source.  A copy of the CDDL is also available via the Internet at
# http://www.illumos.org/license/CDDL.
#
 
#
# Copyright 2023 Andreas Wacknitz
#
 
set name=pkg.fmri value=pkg:/$(COMPONENT_FMRI)@$(IPS_COMPONENT_VERSION),$(BUILD_VERSION)
set name=pkg.human-version value=$(HUMAN_VERSION)
set name=pkg.summary value="$(COMPONENT_SUMMARY)"
set name=info.classification value="$(COMPONENT_CLASSIFICATION)"
set name=info.upstream-url value=$(COMPONENT_PROJECT_URL)
set name=info.source-url value=$(COMPONENT_ARCHIVE_URL)
set name=org.opensolaris.consolidation value=$(CONSOLIDATION)
 
license $(COMPONENT_LICENSE_FILE) license='$(COMPONENT_LICENSE)'
 
file path=usr/bin/calcmysky
file path=usr/bin/showmysky
file path=usr/include/ShowMySky/AtmosphereRenderer.hpp
file path=usr/include/ShowMySky/Exception.hpp
file path=usr/include/ShowMySky/Settings.hpp
file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config-release.cmake
file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config.cmake
link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so target=libShowMySky-Qt5.so.15
link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15 \
    target=libShowMySky-Qt5.so.15.0.0
file path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15.0.0
file path=usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
file path=usr/share/CalcMySky/shaders/calc-view-dir.h.glsl
file path=usr/share/CalcMySky/shaders/common-functions.frag
file path=usr/share/CalcMySky/shaders/common-functions.h.glsl
file path=usr/share/CalcMySky/shaders/compute-direct-irradiance.frag
file path=usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag
file path=usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-multiple-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-scattering-density.frag
file path=usr/share/CalcMySky/shaders/compute-single-scattering.frag
file path=usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
file path=usr/share/CalcMySky/shaders/compute-transmittance.frag
file path=usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag
file path=usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag
file path=usr/share/CalcMySky/shaders/direct-irradiance.frag
file path=usr/share/CalcMySky/shaders/direct-irradiance.h.glsl
file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
file path=usr/share/CalcMySky/shaders/multiple-scattering.frag
file path=usr/share/CalcMySky/shaders/multiple-scattering.h.glsl
file path=usr/share/CalcMySky/shaders/render.frag
file path=usr/share/CalcMySky/shaders/shader.geom
file path=usr/share/CalcMySky/shaders/shader.vert
file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag
file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag
file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl
file path=usr/share/CalcMySky/shaders/single-scattering.frag
file path=usr/share/CalcMySky/shaders/single-scattering.h.glsl
file path=usr/share/CalcMySky/shaders/texture-coordinates.frag
file path=usr/share/CalcMySky/shaders/texture-coordinates.h.glsl
file path=usr/share/CalcMySky/shaders/texture-sampling-functions.frag
file path=usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl
file path=usr/share/CalcMySky/shaders/version.h.glsl