#
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# This file and its contents are supplied under the terms of the
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# Common Development and Distribution License ("CDDL"), version 1.0.
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# You may only use this file in accordance with the terms of version
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# 1.0 of the CDDL.
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#
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# A full copy of the text of the CDDL should have accompanied this
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# source. A copy of the CDDL is also available via the Internet at
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# http://www.illumos.org/license/CDDL.
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#
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#
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# Copyright 2023 Andreas Wacknitz
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#
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set name=pkg.fmri value=pkg:/$(COMPONENT_FMRI)@$(IPS_COMPONENT_VERSION),$(BUILD_VERSION)
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set name=pkg.human-version value=$(HUMAN_VERSION)
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set name=pkg.summary value="$(COMPONENT_SUMMARY)"
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set name=info.classification value="$(COMPONENT_CLASSIFICATION)"
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set name=info.upstream-url value=$(COMPONENT_PROJECT_URL)
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set name=info.source-url value=$(COMPONENT_ARCHIVE_URL)
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set name=org.opensolaris.consolidation value=$(CONSOLIDATION)
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license $(COMPONENT_LICENSE_FILE) license='$(COMPONENT_LICENSE)'
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file path=usr/bin/calcmysky
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file path=usr/bin/showmysky
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file path=usr/include/ShowMySky/AtmosphereRenderer.hpp
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file path=usr/include/ShowMySky/Exception.hpp
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file path=usr/include/ShowMySky/Settings.hpp
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file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config-release.cmake
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file path=usr/lib/$(MACH64)/cmake/ShowMySky-Qt5/ShowMySky-Qt5Config.cmake
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link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so target=libShowMySky-Qt5.so.15
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link path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15 \
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target=libShowMySky-Qt5.so.15.0.0
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file path=usr/lib/$(MACH64)/libShowMySky-Qt5.so.15.0.0
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file path=usr/share/CalcMySky/shaders/accumulate-single-scattering-texture.frag
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file path=usr/share/CalcMySky/shaders/calc-view-dir.h.glsl
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file path=usr/share/CalcMySky/shaders/common-functions.frag
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file path=usr/share/CalcMySky/shaders/common-functions.h.glsl
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file path=usr/share/CalcMySky/shaders/compute-direct-irradiance.frag
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file path=usr/share/CalcMySky/shaders/compute-eclipsed-double-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-eclipsed-single-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-indirect-irradiance.frag
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file path=usr/share/CalcMySky/shaders/compute-light-pollution-multiple-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-light-pollution-single-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-multiple-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-scattering-density.frag
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file path=usr/share/CalcMySky/shaders/compute-single-scattering.frag
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file path=usr/share/CalcMySky/shaders/compute-transmittance-functions.h.glsl
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file path=usr/share/CalcMySky/shaders/compute-transmittance.frag
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file path=usr/share/CalcMySky/shaders/copy-scattering-texture-2d.frag
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file path=usr/share/CalcMySky/shaders/copy-scattering-texture-3d.frag
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file path=usr/share/CalcMySky/shaders/direct-irradiance.frag
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file path=usr/share/CalcMySky/shaders/direct-irradiance.h.glsl
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file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.frag
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file path=usr/share/CalcMySky/shaders/eclipsed-direct-irradiance.h.glsl
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file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.frag
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file path=usr/share/CalcMySky/shaders/multiple-scattering-light-pollution.h.glsl
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file path=usr/share/CalcMySky/shaders/multiple-scattering.frag
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file path=usr/share/CalcMySky/shaders/multiple-scattering.h.glsl
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file path=usr/share/CalcMySky/shaders/render.frag
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file path=usr/share/CalcMySky/shaders/shader.geom
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file path=usr/share/CalcMySky/shaders/shader.vert
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file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.frag
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file path=usr/share/CalcMySky/shaders/single-scattering-eclipsed.h.glsl
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file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.frag
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file path=usr/share/CalcMySky/shaders/single-scattering-light-pollution.h.glsl
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file path=usr/share/CalcMySky/shaders/single-scattering.frag
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file path=usr/share/CalcMySky/shaders/single-scattering.h.glsl
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file path=usr/share/CalcMySky/shaders/texture-coordinates.frag
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file path=usr/share/CalcMySky/shaders/texture-coordinates.h.glsl
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file path=usr/share/CalcMySky/shaders/texture-sampling-functions.frag
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file path=usr/share/CalcMySky/shaders/texture-sampling-functions.h.glsl
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file path=usr/share/CalcMySky/shaders/version.h.glsl
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